![]() ![]() For transparent curtains ("sheer fabric"), we use mat.receiveGIMult = 2.0 for artist control If the base material is a VRayLightMtl, sometimes we use mat.generateGI = false We use VRayMtlWrapper to wrap most materials. There are also two rarely used properties:īut they're only used in special cases and are less important. ![]() Note that in VRay we're mostly using single-sided rectangle lights and spotlights with IES profile, so we're only interested in setting those properies in these light types. For light objects, we're frequently using the following properties (in maxscript) for artist control/performance optimization, that I haven't found in luxcore (yet): There are many differences but the most obvious (and influencial) is lighting, so I'll start by asking about lighting. After that, I'm concentrating on spoting the differences between VRay and LuxCoreRender and try to find ways to transition. Recently I've written some python codes to automatically create LuxCore materials in Blender (with the help of BlendLuxCore), and also writing. ![]() I'm a programmer and has already written a few maxscript to help our artists. Currently we're evaluating LuxCoreRender and trying to transition from VRay. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |